##### The Paladin
|Level|Proficiency
Bonus|Features|1st| |2nd| |3rd| |4th| |5th
—Spell Slots per Spell Level—
|
|:---:|:--:|:----------------------------------|:--:|:-|:--:|:-|:--:|:-|:--:|:-|:--:|
| 1st | +2 | Divine Sense, Lay on Hands |—||—||—||—||—|
| 2nd | +2 | Fighting Style, Spellcasting, Crusader Strike |2||—||—||—||—|
| 3rd | +2 | Sacred Path |3||—||—||—||—|
| 4th | +2 | Ability Score Improvement |3||—||—||—||—|
| 5th | +3 | Extra Attack |4||2||—||—||—|
| 6th | +3 | Aura of Protection |4||2||—||—||—|
| 7th | +3 | Sacred Path feature |4||3||—||—||—|
| 8th | +3 | Ability Score Improvement |4||3||—||—||—|
| 9th | +4 | — |4||3||2||—||—|
| 10th| +4 | Aura of Courage |4||3||2||—||—|
| 11th| +4 | Improved Crusader Strike |4||3||3||—||—|
| 12th| +4 | Ability Score Improvement |4||3||3||—||—|
| 13th| +5 | — |4||3||3||1||—|
| 14th| +5 | Cleansing Touch |4||3||3||1||—|
| 15th| +5 | Sacred Path feature |4||3||3||2||—|
| 16th| +5 | Ability Score Improvement |4||3||3||2||—|
| 17th| +6 | — |4||3||3||3||1|
| 18th| +6 | Aura improvements |4||3||3||3||1|
| 19th| +6 | Ability Score Improvement |4||3||3||3||2|
| 20th| +6 | Sacred Path feature |4||3||3||3||2|
How did you experience your call to serve as a paladin? Did you hear a whisper from the light while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did some terrible event drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin's life was your calling.
As guardians against the forces of wickedness, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice.
#### Optional Rule: Multiclassing
If your group uses the optional rule on multiclassing in the *Player's Handbook*, here's what you need to know if you choose paladin as one of your classes.
***Ability Score Minimum.*** As a multiclass character, you must have at least a Strength and Charisma score of 13 to take a level in this class, or to take a level in another class if you are already a paladin.
***Proficiencies Gained.*** If paladin isn't your initial class, here are the proficiencies you gain when you take your first level as a paladin: light armor, medium armor, shields, simple weapons, martial weapons.
***Spell Slots.*** Add half your levels (rounded up) in the paladin class to the appropriate levels from other class to determine your available spell slots.
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#### Quick Build
You can make a paladin quickly by following these sugges-tions. First, Strength should be your highest ability score, followed by Charisma. (Paladins who strive to please the holy light and heal their allies make Constitution higher than Strength.)
## Class Features
As a paladin, you gain the following class features.
#### Hit Points
___
- **Hit Dice:** 1d10 per paladin level
- **Hit Points at 1st Level:** 10 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per paladin level after 1st
#### Proficiencies
___
- **Armor:** All armor, shields
- **Weapons:** Simple weapons, martial weapons
- **Tools:** None
___
- **Saving Throws:** Wisdom, Charisma
- **Skills:** Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
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#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- *(a)* a martial weapon and a shield or *(b)* two martial weapons
- *(a)* a priest's pack or *(b)* an explorer's pack
- Chain mail and a holy symbol
### Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the demon Illidan Stormrage, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
### Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5,
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that crea-ture, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
### Fighting Style
At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.